
Media Solutions
A globally distributed media fabric spanning content capture, live-event production, distribution, and fan engagement — engineered on a tier-1 backbone so the stream holds when the audience arrives at scale, not just during the test run at 3am.
Overview
Clevertek Media Solutions cover the end-to-end media supply chain on one globally distributed network infrastructure. The Media Fabric provides an adaptive-bitrate video transport layer handling capture, contribution, transcoding, and distribution over a CDN-grade backbone with deterministic low-latency paths for live streams. Live Event Services deliver diverse, redundant connectivity at broadcast venues — bonded fibre, satellite, and 4G/5G uplinks with automatic failover — so a single carrier fault never interrupts a live contribution feed. Media Switch adds flexible IP and SDI hybrid transport alongside traditional satellite uplinks, removing the single-thread dependency and high per-event cost of satellite-only contribution. Fan Engagement infrastructure keeps second-screen experiences, real-time statistics, and in-app commerce responsive under audience spikes that would overwhelm standard web architectures. Gaming and Esports receive dedicated low-latency edge compute close to player populations for anti-cheat, rendering, and matchmaking workloads. Because the entire media supply chain rides one globally distributed backbone operated by a single team, the operational complexity of coordinating multiple carriers, CDN providers, and venue-delivery vendors collapses into one accountable relationship from capture through last-mile distribution.

Capabilities
What's included as part of this solution.
Media Fabric
An end-to-end video transport and processing layer — capture ingest, contribution routing, transcoding (H.264/H.265/AV1), and multi-CDN distribution with adaptive bitrate streaming (ABR, HLS/DASH). The picture holds from the primary camera to every viewer device, scaling elastically from a single contribution feed to millions of concurrent viewers without architectural reconfiguration.
- Capture-to-distribution transport with H.264/H.265/AV1 transcoding
- Global multi-CDN distribution with ABR (HLS/DASH) delivery
- Deterministic low-latency dedicated paths for live contribution
Live Event Services
Diverse, redundant venue connectivity combining fibre, satellite, and 4G/5G bonding for primary and backup contribution paths. Automatic failover via BFD and path monitoring ensures a single fibre cut or satellite outage is absorbed before the broadcast control room observes any signal loss. Our NOC monitors every contribution feed in real time throughout the event window.
- Remote / at-home production with IP-based venue-to-studio routing
- Multi-site simultaneous contribution with synchronised feeds
- Built-in transport diversity with automatic failover and alerts
Media Switch
Flexible IP, SDI, and hybrid transport switching that complements or replaces dedicated satellite uplinks. Contribution routing is provisioned per event based on bandwidth, latency, and budget requirements rather than locked to a single satellite booking with fixed lead times and costs.
- Any-source routing across IP, fibre, and satellite transports
- SCTE-104/35 ad-insertion markers and cue-tone support
- SDI-over-IP (SMPTE ST 2110 / ST 2022-6) interoperability
Satellite Alternatives
IP-based terrestrial contribution paths that replace or augment expensive satellite capacity. Fibre and managed IP links provision in days rather than the lead time required for satellite booking, cost fractionally less per Mbps, and eliminate the approximately 500ms round-trip latency of geostationary satellite links for live interaction.
- Lower per-Mbps cost compared to satellite transponder booking
- Faster provisioning timeline — days instead of satellite lead weeks
- Identical reliability with significantly lower one-way latency
Fan Engagement
Application-layer infrastructure for second-screen experiences, real-time statistics, in-app commerce, and personalisation — engineered to remain responsive under the concurrent-user spike that occurs when a match or event reaches its climax. Engagement and monetisation layers share the same resilient network infrastructure as the primary video stream.
- Second-screen experiences with live match data synchronisation
- Real-time polling and interactive overlays with sub-second latency
- Personalisation engine with audience segment targeting
Gaming & Esports
Low-latency, globally distributed edge infrastructure for both competitive esports events and player-facing game services. Edge compute nodes close to player populations handle anti-cheat telemetry, matchmaking, and session state with deterministic latency, while DDoS resilience counteracts the frequent volumetric attacks targeting gaming infrastructure.
- Global edge presence with compute nodes near player populations
- Always-on capacity for matchmaking, session state, and anti-cheat
- Predictable low-latency paths with redundant DDoS mitigation
Where it's used
Real-world scenarios where this solution delivers measurable outcomes.
Live sport that does not fall over at kick-off
A global audience converges within the same 60-second window at event start. Our media fabric and edge delivery infrastructure absorb the concurrency spike on a globally distributed backbone with ABR adaptive streaming, so the broadcast holds at production quality when it matters most — not only during the test stream at 3am without an audience.
Replace satellite contribution
Move from geostationary satellite uplinks to terrestrial fibre or managed IP contribution paths that provision in days rather than weeks, cost less per Mbps, and eliminate the ~250ms one-way latency of satellite transport — enabling live commentary, real-time interviews, and interactive overlays that feel genuinely live rather than noticeably delayed.
Produce more events with one crew
Remote production (at-home) architecture routes venue camera and audio feeds over IP fibre back to a central production facility. A single production team operates multiple events in sequence or simultaneously — no outside-broadcast truck to mobilise per event, no fly-away kit logistics, and no setup-and-teardown cost cycle per broadcast.
Frequently asked questions
Can you replace our satellite links?
Yes. Terrestrial fibre and managed IP contribution paths provision faster than satellite lead times, cost less per Mbps, and eliminate the ~250ms one-way geostationary latency that makes live interaction feel noticeably delayed to both talent and audience.
Do you cover live esports and gaming?
Yes. Our low-latency, globally distributed edge infrastructure is engineered for both esports events and player-facing game services, where deterministic latency is the difference between a competitive match and a frustrated player base.
Can we produce events remotely, without an on-site truck?
Yes. Remote (at-home) production routes venue camera and audio feeds to a central facility over IP fibre and managed links, enabling one production team to cover multiple events without per-venue OB truck deployment.
What happens to the stream when the audience spikes?
Delivery runs over our globally distributed backbone with multi-CDN distribution and ABR elastic scaling. A sudden concurrency spike at kick-off or content launch is absorbed by automatic origin-scaling and edge caching rather than causing buffer events or stream failure.
Is this just for big broadcasters?
No. The same media fabric scales down to a single live event or niche league — you receive broadcast-grade delivery infrastructure without the permanent capacity commitment that a large broadcaster maintains.
Why choose Clevertek for Media Solutions
One accountable partner for end-to-end solutions — here is what buying from us actually gets you.
Full chain, one partner
From capture through distribution on one managed network — one contract, one support relationship, one accountable point of escalation when a mid-event change is needed.
Scale-ready by default
Engineered for real-time, large-event delivery on a globally distributed backbone. Peak concurrent audience is the operational baseline rather than the worst-case stress test.
Globally distributed
Always-on Points-of-Presence close to audience populations keep video delivery latency low and availability high regardless of viewer geography.
Remote-production fluent
At-home production workflows and terrestrial contribution paths enable coverage of more events per production budget — without per-event satellite booking and full OB truck deployment.
Related solutions
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