
Media & Entertainment
Purpose-built media infrastructure that handles live production, OTT distribution, contribution switching and esports — without juggling a different vendor per format, per screen.
Media fabric, live event production and distribution, broadcast-grade switching, satellite alternatives and gaming and esports infrastructure. Video moves from capture to distribution over a CDN-grade backbone, live and on-demand.
Products in this family
Each capability is delivered as a managed service. Select one to scope a solution or request a quote.
Media Fabric
End-to-end media supply chain from ingest and transcoding to packaging and multi-platform distribution — one operated pipeline instead of a chain of tools that drop quality between handoffs. Supports adaptive-bitrate packaging (HLS, DASH), SDR/HDR colour pipeline pass-through, QC-gated workflows and elastic scaling for live events and VOD catalogues alike.
Learn moreLive Event Services
End-to-end live event production and delivery — multi-camera capture, real-time switching, graphics overlay, low-latency encoding and simulcast to OTT, social and broadcast destinations from a single pipeline. Redundant production paths with automatic failover ensure the stream survives the crowd, no matter how many concurrent viewers show up.
Learn moreMedia Switch
Software-defined any-to-any media routing — send any source to any destination on demand without a patching session or a site visit. Supports live feed re-routing in real time, scheduled topology changes, format-aware signal hand-off and API-driven control so routing is something you command, not something you rewire.
Learn moreSatellite Alternatives
Terrestrial media contribution over fibre and managed wireless — replacing satellite feeds for live-feed backhaul at a fraction of the cost and commitment. Comparable reach and reliability with flexible event-based capacity, shorter contract terms and no fixed-term satellite lease overhead. The sky is no longer the only option.
Learn moreFan Engagement
Interactive audience platform for live and on-demand content — live polling, second-screen experiences, in-stream commerce, loyalty programmes and community features that turn passive viewership into participation. Captures first-party engagement data to inform content strategy and convert attention into measurable recurring revenue.
Learn moreGaming & Esports
Low-latency game-server hosting and esports broadcast infrastructure tuned for competitive integrity — player-proximity compute placement for sub-30ms round-trip times, anti-jitter networking, multi-region deployment and secure anti-cheat-compatible instance isolation. The infrastructure is invisible, which is the highest compliment a gamer can pay it.
Learn moreWhat a Media & Entertainment engagement covers
Media fabric
Contribution and distribution paths engineered for sustained video throughput, with the latency and jitter budget broadcast workflows actually require.
Live event services
Temporary high-capacity circuits, redundant paths and on-site support for match days, launches and events that cannot be rescheduled.
Media switching
Routing and switching between venues, studios and distribution platforms, with the redundancy configured for the duration of the event.
Satellite alternatives
Terrestrial and hybrid paths for locations where satellite has been the historical default, evaluated on latency and cost rather than habit.
Fan engagement and esports
Low-latency paths for interactive and competitive formats, where a fixed delay changes what the audience experience can be.
The operating model behind the technology
Model the peak, not the average
Media traffic is seasonal and event-driven. Capacity is designed for the highest sustained rate the calendar contains, not the quiet month it launches in.
Redundancy in the physical path
Diverse routes and equipment redundancy are designed together, because protection on a single physical path protects nothing.
Event-day standby
Engineers are on hand for live events, with escalation to carriers already established rather than discovered during a broadcast.
Format and workflow aware
The transport layer is designed around your production format and workflow, whether that is remote production, backhaul or direct distribution.
Questions buyers actually ask
Can you support a live broadcast from a temporary venue?
Yes. Temporary circuits, rigging lead times and on-site engineering are planned against the event date, and the redundancy level is agreed based on what an outage would cost you.
Is satellite still the right answer for remote locations?
Sometimes, but less often than it used to be. Where terrestrial fibre or fixed wireless can reach the location within the latency budget, it usually delivers better cost and performance. We assess both rather than defaulting.
How much latency do interactive formats need?
That depends on the format and the audience expectation. We establish the budget with you first, then engineer the path to meet it, because latency requirements drive the entire design.
Do you handle the distribution side too?
Yes. Contribution and distribution can be delivered together, including CDN arrangements, so the chain is designed end to end rather than only as far as the handover point.
What happens if a venue's main path fails mid-event?
Diverse backup paths and pre-configured failover take over, and engineering standby is present for events where the risk warrants it. The switchover is rehearsed before the event, not during it.
Need a solution tailored to your environment?
Our solutions architects will scope the right product mix for your infrastructure, timeline and budget — no obligation.